how long has it been sine i've updated?
who cares heres a long overdue political statement ON GAMING!!
it's not only me but others, people who say the same thing I do
what the fuck happened to video games!?
their all repackaging and re hashing games to the brink of insanity, we ask, are the developers running out of ideas? just why are these games now days going to hell in a hand basket?
then, it occurred to me why,
in portal 2 I had realized that the game was great because level design, they use the whole room and leave nothing open ended
don't believe me?
play halo's silent cartographer map or 007 on N64 their was only one way to solve those missions (i.e. nothing open ended)
confused yet? then let me simplify, in today's games we congratulate people for copying and pasting the same crap over and over again and call it great level design, why? "Because they notice that chair misplaced in the corner!" wow!! so REALISTIC!!!, realistic, yes, but does it have a purpose? all the levels to day have these extra rooms but what ever for?
this is where I realized what was wrong, now I know I said portal had no open ended ness, some probably said "explain the rat man holes smart guy" in a smug way, but that's also exactly my point THEY, HAD, PURPOSE, an achievement, that's where, like I said, I went back, back to the most memorable games and realized what is wrong
everything in games before now had a purpose super Mario world had no branching paths and when it did it had a reward, a short cut and a few coins for that much needed 1-UP, metroid, I realize, is the direct opposite, but again, you explored every path and when you found a secret where did it go? to a reward and I know that some times you don't always go off the path, some times there are areas you could have explored, but think again, it's either a secret or a path you'll cross later on
but again most notably halo's silent cartographer level, though yes its open ended, think about its lay out, you go from the beach to the control center, the emergency override, back to the control center, and back on the beach, you essentially go around in a circle, but in the end that's all the island has to offer
now a days with games like crysis 2 and Call Of Duty-MW they have that open ended ness they promise but like any "open ended game" what can you really do? on modern warfare though it appears 'open' the environments are very narrow and crysis has so much space I actually get overwhelmed and don't know what to do not only that but they both have a sever lack of cover, either I can't use "that" on MW or I get caught anyway on crysis
now I'm not saying its all bad, based on what game you use it's actually good like the conduit, but the word we use is misplaced, 'open ended' implies freedom and from what I've learned from coding is that, that 'freedom' is programmed in, so I guess its not so free is it? open scale applies better since you can move through but on a set path, right? since after all, that's what's happening still today, despite what were told by developers, in the end though my point is that the reason games today are so awful is because, what I learned from portal 2 and so many before it, the environment, and all space in it, is wasted